What’s Eating Jaron Lanier (written about 5 years ago)

R.U. Sirius

So I came across this thing I never published and I like it quite a bit even though I should probably update it but I have a toothache.

So let me just protest that I love Jaron and really loved his recent quasi-autobiographical book Dawn of the New Everything: A Journey Through Virtual Reality 

Anyway, here is something from several years ago in the raw…

……………………..

Every few years, one of my friends from the early days of digital enthusiasm turns up on the media’s radar as a “defector.”

Huzzah! The former advocate or progenitor of the Next New Thing has turned into a flaming critic.  Perhaps he or she has even issued a Jeremiad against the former Great Hope of All Humanity.  It’s a turnkey, media-ready narrative, easy to convey and easy for a reading public that pays little attention to the more complicated discourses taking place around the impacts of radical technology to digest.  He was for it. Now he’s agin’ it.  You can tweet that and have enough characters left over for a haiku.    

Jaron Lanier, who emerged into the media spotlight in the early ’90s as the chief spokesperson for Virtual Reality, seems to be having a longer — and more vocal — run at this sort of thing than most. His 2000 piece — “One Half A Manifesto” — published in Wired, struck out against what he saw as a cybernetic totalism wherein some techno enthusiasts were laboring to create our nonbiological replacement species.  With his  2011 book, You Are Not  A Gadget, he went a bit further into “fighting the future,” finding aspects of the Web 2.0 culture depersonalizing and economically unfair to creatives.  In a recent and much-ballyhooed portrait in The Smithsonian magazine titled “What Turned Jaron Lanier Against The Web,” Ron Rosenbaum portrays Jaron as being like a “spy who came in from the cold.”  

The whole Manichean set-up is a bit much, but the actual content of Jaron’s complaints, I think, are not particularly obscure and touch a disquieted nerve in many of us — particularly those of us who have experienced life before the ubiquity of the social web.

The bummer, according to Lanier — at least as expressed in the aforementioned article — are as follows:

1: We are falling into a “hive mind.” Being webbed together — living in public and thinking collectively leads to a sort of insectoid de-individualization and a devaluation of excellence.  Some time back, Lanier called Wikipedia “digital Maoism” and questioned the au courant deference to “the wisdom of the crowd.”

2:  That whole “Information wants to be free” thing — what some call “free culture” — is not economically kind to artists, musicians, writers and creative folks in general.  Aside from being economically devalued, skilled creative types are demeaned as we’re pushed down into the shit end of the Long Tail along with the vast, relatively unskilled hordes who are happy to provide their own content, thank you very much, and to grab up our stuff for free.  The creative middle class is being disintermediated.

3:  Digitized music sucks

4:  The same technology that privileges file sharing also privileges the plutocratic finance economy.  Digital networked capital is unfair and largely disconnected from actual productivity. 

5:  The Singularitarians are fanatical quasi-religious nuts

6:  Most anonymous people  assholes.  There’s a virtual tsunami of ugliness and hate that seems to be gathering force. Read more “What’s Eating Jaron Lanier (written about 5 years ago)”

Morgan Russell High Frontiers/Reality Hackers/MONDO 2000 Writer/Editor Publisher RIP 12/11/1957 — 7/16/2018

Morgan Russell 

 

Morgan Russell came into the “MONDO 2000” orbit in 1987 when we were still called High Frontiers. He had come out from Lake Geneva, Wisconsin to attend a 20th Anniversary of the Summer of Love that was taking place at the Palace of Fine Arts in San Francisco. But let’s let Morgan tell it.

Morgan Russell: There was a good crowd but no one seemed to be taking photographs. I set up a tripod and a long lens and took photos of people at a distance.

R.U. and Queen Mu were on the hunt for people to attend a Reality Hackers Evening or something… an event sponsored by the magazine. And it was a cyberpunk event—before this word had really entered the vocabulary. They approached me. In addition to the flyer for the event, Queen Mu gave me a copy of High Frontiers number 3 which I devoured in a night’s time and then knew that I had to meet the people therein. It’s not a reaction I normally would have reading a magazine, but I was convinced I had to make contact with them. At the same time, Mu was searching for a contact with me, which was made through Peter Booth Lee, who was kind enough to give me a ride home to the place where I was living then with my cousin. She had the intuition that I could be helpful to the magazine. Peter Booth Lee was put on the duty of scouring the neighborhood where he had dropped me off; because he didn’t see what building I went into. He didn’t find me. But at the same time I was looking for them.

I was so impressed with the magazine that — there was an ad for Pink Tarantula hairdressers and I went there when I needed a haircut. It was run by a woman who used to be a whore. She described herself as that or a prostitute. She was from Australia, and she had bones in her hair like other people would have ribbons in their hair. I didn’t know if they were chicken bones or something and I didn’t ask. They specialized in making more exotic cuts and colorings of hair before this was really happening in a widespread manner. A little girl came in with blond hair and the hairdresser made it bright pink or something like this. So I absorbed everything, even the ads. There weren’t too many ads.

R.U. Sirius: OK that’s a start but to get the real skinny you have to read the mad mad article that Morgan wrote for us about the event, about us, about whatever the fuck popped into his manic mind. In the process of putting together MONDO memoirs, I described his style as a cross between Hunter Thompson and Oscar Wilde — a dandy gonzo.

Seriously, stop reading this… and read this article! You may want to return to the rest of this tomorrow.

So Morgan came for the conference as a visitor, but he never left. I believe he may have gone home for a few days, but he was basically in the pudding for the next few years.

He stayed for a while at the Hotel Ansonia in San Francisco and eventually found himself living in an apartment in Oakland with High Frontiers veteran art director Lord Nose. But it wasn’t long before he was ensconced in the “technogothic citadel in the Berkeley Hills” (as it would be described in various periodicals out of which we were running our magazine. (It would eventually be known as “The MONDO House.”

Morgan Russell: Much of our history is tied to a place usually referred to as the MONDO House, designed by a follower of Maybeck, situated high in the Berkeley Hills and reigned over by Queen Mu. It eventually became the HQ for the latter High Frontiers, all of Reality Hackers and most of MONDO 2000. Before this, the business was located in the financial district of SF. I met R.U. Sirius there in the midst of people wearing jackets or suits with tie. There was cognitive dissonance woven into our aims and our neighborhood.  Read more “Morgan Russell High Frontiers/Reality Hackers/MONDO 2000 Writer/Editor Publisher RIP 12/11/1957 — 7/16/2018”

J.P. Barlow Remembers… US? Interview About MONDO 2000 (Reality Hackers, High Frontiers)

Stefan Z., Amelia Rose, J.P. Barlow, Morgan Russell

 

John Perry Barlow was interviewed for an oral history of MONDO 2000 several years ago. That version of a MONDO 2000 book has been displaced by something more essay/idea oriented (albeit with some memory mixed in) — and that leaves us free to use some of the interviews here on the website.

We did not, however, expect to be using the Barlow interview so soon. But now, with everybody remembering Barlow, we’re going with Barlow remembering us.

Some or all the persons and references herein may be unfamiliar but with a modicum of intuition and /or imagination, you should be able to get into the MONDOMania as J.P. Barlow recalls it.

 

Meeting Reality Hackers

I met Morgan Russell either at SIGGRAPH Boston or Macworld Boston (1989). But I didn’t really put it all together, I don’t believe, until I ran across Reality Hackers. R.U. Sirius was at a hackers party at the Exploratorium giving away copies of Reality Hackers and High Frontiers.

I just thought this was marvelous. I thought, this is exactly right because there had been this thing that had been gathering in my head, I thought, somewhat independently, about the relationship between consciousness in computing and psychedelics.

I knew about them and I was interested in them for a good long while before I discovered that they had this house that was kind of an artist collective — an atelier of some sort — that was gathering energy around this whole thing. And I was in fundamental agreement and even felt like part of their auto-conspiracy.

Coming to the MONDO house

I was almost certainly lured by Morgan. I thought that the house was a truly magical place. It was out of a Hermann Hesse novel, filled with these people the likes of which did not exist anywhere else. I felt like I kind of made them up. They were so perfectly aligned with something that I wanted to exist.

They were telling the story of something that was going to be a natural continuity of a thread that I’d been tracking ever since I became a teenage beatnik when I was thirteen.

I had been on that path in some form or fashion through LSD and hanging at Millbrook, and finding out that my official best friend was a member of the house band for the Acid Test and all these kinds of things through college and subsequently.

I was re-engaging with something that I had been out of the loop of. I mean, I’d gone off to Wyoming for seventeen years where I’d been a cattle rancher. And yeah, I’d been writing Grateful Dead songs on the side but I actually didn’t feel myself to be at the core of that movement or any kind of countercultural movement… and I very much felt like I was re-engaging what seemed to be my life’s work that night, meeting those guys and becoming part of whatever it was that you were up to.

Read more “J.P. Barlow Remembers… US? Interview About MONDO 2000 (Reality Hackers, High Frontiers)”

Becoming “Reality Hackers”

 

His (Sterling’s) famous introduction for that book (Mirrorshades), describing what cyberpunk was doing in fiction — seemed to express precisely what a truly contemporary transmutational magazine should be about.

the transition from MONDO 2000 to Reality Hackers — excerpt from Freaks in the Machine MONDO 2000 in late 20th Century Technoculture (yes… still in progress)

R.U. Sirius

Some time in 1988, we made a rash decision. Despite High Frontiers relatively successful rise within the ‘zine scene (where 15,000 in sales was solid), we decided to change the name of the magazine itself to Reality Hackers.

It was my idea.

We’d been hipped to cyberpunk SF and I’d read Gibson’s Neuromancer and Sterling’s Mirrorshades collection. His famous introduction for that book, describing what cyberpunk was doing in fiction — seemed to express precisely what a truly contemporary transmutational magazine should be about.

Here are some parts of it: “The term, (cyberpunk) captures something crucial to the work of these writers, something crucial to the decade as a whole: a new kind of integration. The overlapping of worlds that were formerly separate: the realm of high tech, and the modern pop underground.

“This integration has become our decade’s crucial source of cultural energy. The work of the cyberpunks is paralleled throughout the Eighties pop culture: in rock video; in the hacker underground; in the jarring street tech of hip hop and scratch music; in the synthesizer rock of London and Tokyo. This phenomenon, this dynamic, has a global range; cyberpunk is its literary incarnation…

An unholy alliance of the technical world and the world of organized dissent — the underground world of pop culture, visionary fluidity, and street-level anarchy…

For the cyberpunks… technology is visceral. It is not the bottled genie of remote Big Science boffins; it is pervasive, utterly intimate. Not outside us, but next to us. Under our skin; often, inside our minds.

Certain central themes spring up repeatedly in cyberpunk. The theme of body invasion: prosthetic limbs, implanted circuitry, cosmetic surgery, genetic alteration. The even more powerful theme of mind invasion: brain-computer interfaces, artificial intelligence, neurochemistry — techniques radically redefining — the nature of humanity, the nature of the self. The Eighties are an era of reassessment, of integration, of hybridized influences, of old notions shaken loose and reinterpreted with a new sophistication.

Cyberpunk favors “crammed” loose: rapid, dizzying bursts of novel information, sensory overIoad that submerges the reader in the literary equivalent of the hard-rock “wall of sound.” Well, then… Read more “Becoming “Reality Hackers””

The Invention of Reality Hackers – A “Mutazine” (1988)

Something was starting to surface. Several small subcultures were drifting together, and some of these esoteric groupings included those who were creating the next economy. Clearly, we were positioned to become the magazine of a slow baking gestalt.

 

From Freaks In The Machine: MONDO 2000 in Late 20th Century Tech Culture

by R.U. Sirius

Some time in 1988, we made a rash decision. Despite High Frontiers relatively successful rise within the ‘zine scene (where 18,000 in sales was solid), we decided to change the name of the magazine itself to Reality Hackers.

It was my idea.

We’d been hipped to cyberpunk SF and I’d read Gibson’s Neuromancer and Sterling’s Mirrorshades collection. Sterling’s famous introduction for that book, describing what cyberpunk was doing in fiction — seemed to express precisely what a truly contemporary transmutational magazine should be about. Here are some parts of it:

“The term, (cyberpunk) captures something crucial to the work of these writers, something crucial to the decade as a whole: a new kind of integration. The overlapping of worlds that were formerly separate: the realm of high tech, and the modern pop underground.

“This integration has become our decade’s crucial source of cultural energy. The work of the cyberpunks is paralleled throughout the Eighties pop culture: in rock video; in the hacker underground; in the jarring street tech of hip hop and scratch music; in the synthesizer rock of London and Tokyo. This phenomenon, this dynamic, has a global range; cyberpunk is its literary incarnation…

An unholy alliance of the technical world and the world of organized dissent — the underground world of pop culture, visionary fluidity, and street-level anarchy…

For the cyberpunks… technology is visceral. It is not the bottled genie of remote Big Science boffins; it is pervasive, utterly intimate. Not outside us, but next to us. Under our skin; often, inside our minds.

Certain central themes spring up repeatedly in cyberpunk. The theme of body invasion: prosthetic limbs, implanted circuitry, cosmetic surgery, genetic alteration. The even more powerful theme of mind invasion: brain-computer interfaces, artificial intelligence, neurochemistry — techniques radically redefining — the nature of humanity, the nature of the self. Read more “The Invention of Reality Hackers – A “Mutazine” (1988)”

Some Comments About The Transhumanist Project (2014)

by R.U. Sirius

One problem is the underlying philosophical assumptions that enhancement is always enhancement or is just enhancement. And I always think of Marshall McLuhan’s dictum that our extensions come with amputations.

 

 

These are some comments that I wrote in response to some questions from Peter Rothman on the h+ website in 2014

 

Transhumanism as an ism — or a belief system — is probably about the right of individuals and, possibly, the human species as a whole (or large groups therefrom) to self-enhance and to engage in an experiment in self-directed evolution, in a literal sense. In other words, not that we merely have glasses and cell phones but that we might become something other, in a biological and/or perceptual sense.

 

I don’t think it’s necessarily optimistic and I don’t think it’s necessarily rationalist, (particularly when we’re talking about people who think they’re pretty darn rational, who can only really be responded to with satire). I do think rationality and technology — stuff that actually works — are the fundamental tools for attaining an increasingly transhuman or posthuman condition. But tools are not, in and of themselves, paradigms. So individual transhumanists may feel like rationalism is a fine tool for living well but not the essential factor in actually living or even in apprehending what life is about… to the degree that can even be done, or in having social relationships.

 

My ongoing support for the idea of transhumanism is partly a rare acquiescence  to foolish consistency. I’d like to see if the project of a positive radical mutation of the human condition suggested by people like Timothy Leary can somehow win the day; whether, with the engineers and scientists in the vanguard of making it possible, we alternatively minded mutant types can pull a few aces from the bottom of the deck and actually somehow transform this pinched, mean, surveilled, existentially barren and risky 21st civilization into something that feels like liberation, generosity and heightened awareness. At this moment, the tools that could be applied to such a state of affairs are gathering, but the memetic and environmental thrusts lean towards epic failure.

Read more “Some Comments About The Transhumanist Project (2014)”