The Cyberpunk Issue — Pull Quotes from MONDO 2000 Issue #1 (1989)

A cyberspace experience might be a simulation of an entirely imaginary world as long as the space is physically lawful and self-consistent. Autodesk

 

Bush doesn’t want us to know whether he’s telling the truth of lying, but he wants us to be sure he’s not stoned while doing it. Robert Anton Wilson

 

McLuhan seemed to be giving permission for youth culture, rock & roll, and post-print libidinal tactility to finally, mercifully dismantle linear stuffed-shirt Western Civilization. Terence McKenna

 

Gibson has produced nothing less than the underlying myth, the core legend, of the next stage of human evolution. Timothy Leary

His females are shaman ladies, sophisticated wizards, playful, humorous, hip diviners. Timothy Leary

 

Burroughs found 50’s science fiction and used it like a rusty can opener on society’s jugular. William Gibson

McLuhan’s revenge. Media monsters . . . the worst street gang you ever ran into were, at the same time, intense conceptual artists William Gibson Read more “The Cyberpunk Issue — Pull Quotes from MONDO 2000 Issue #1 (1989)”

The Invention of Reality Hackers – A “Mutazine” (1988)

Something was starting to surface. Several small subcultures were drifting together, and some of these esoteric groupings included those who were creating the next economy. Clearly, we were positioned to become the magazine of a slow baking gestalt.

 

From Freaks In The Machine: MONDO 2000 in Late 20th Century Tech Culture

by R.U. Sirius

Some time in 1988, we made a rash decision. Despite High Frontiers relatively successful rise within the ‘zine scene (where 18,000 in sales was solid), we decided to change the name of the magazine itself to Reality Hackers.

It was my idea.

We’d been hipped to cyberpunk SF and I’d read Gibson’s Neuromancer and Sterling’s Mirrorshades collection. Sterling’s famous introduction for that book, describing what cyberpunk was doing in fiction — seemed to express precisely what a truly contemporary transmutational magazine should be about. Here are some parts of it:

“The term, (cyberpunk) captures something crucial to the work of these writers, something crucial to the decade as a whole: a new kind of integration. The overlapping of worlds that were formerly separate: the realm of high tech, and the modern pop underground.

“This integration has become our decade’s crucial source of cultural energy. The work of the cyberpunks is paralleled throughout the Eighties pop culture: in rock video; in the hacker underground; in the jarring street tech of hip hop and scratch music; in the synthesizer rock of London and Tokyo. This phenomenon, this dynamic, has a global range; cyberpunk is its literary incarnation…

An unholy alliance of the technical world and the world of organized dissent — the underground world of pop culture, visionary fluidity, and street-level anarchy…

For the cyberpunks… technology is visceral. It is not the bottled genie of remote Big Science boffins; it is pervasive, utterly intimate. Not outside us, but next to us. Under our skin; often, inside our minds.

Certain central themes spring up repeatedly in cyberpunk. The theme of body invasion: prosthetic limbs, implanted circuitry, cosmetic surgery, genetic alteration. The even more powerful theme of mind invasion: brain-computer interfaces, artificial intelligence, neurochemistry — techniques radically redefining — the nature of humanity, the nature of the self. Read more “The Invention of Reality Hackers – A “Mutazine” (1988)”

First MONDO 2000 Editorial (1989) Annotated (2017)


cover photo by Morgan Russell

MONDO 2000 is here to cover the leading edge in hyperculture. We’ll bring you the latest in human/technological interactive mutational forms as they happen. (COULD PROBABLY RERUN SOME TECH ARTICLES FROM MONDO 2000 MAGAZINE HERE SINCE MOST OF THE THINGS THAT WERE GONNA HAPPEN IN FIVE YEARS ARE STILL GONNA HAPPEN… IN 5 YEARS)

We’re talking Cyber-Chautauqua: bringing cyberculture to the people! Artificial awareness modules. (THE GREAT THING ABOUT 1989 IS THAT YOU COULD JUST SAY STUFF THAT SOUNDS COOL… BECAUSE NOBODY KNEW ANYTHING ABOUT ANY OF THIS SORT OF SHIT)  Visual music. Vidscan Magazines. (SOME PROJECT OF ALLAN LUNDELL & TAYLOR BARCROFT ANNOUNCED IN THIS FIRST MONDO ISSUE… IT DIDN’T MAKE IT TO ISSUE #2 … IT’S MEMORIALIZED IN DEAD MEDIA NOW  Brain-boosting technologies. (WELL, HOPE SPRINGS ETERNAL FOR THINGS LIKE TRANSCRANIAL MAGNETIC STIMULATION … I’D LIKE TO TRY IT!)…    William Gibson’s Cyberspace Matrix — fully realized! (SPEAKING OF BILL GIBSON, HIS ATTITUDE TOWARDS INTELLIGENCE INCREASE THROUGH DRUGS AND TECHNOLOGY IS THAT (PARAPHRASING) UNTIL HE SEES SOME IDIOT SUDDENLY WALKING AROUND BEING A GENIUS, HE’S NOT TOO INTERESTED… WHICH REMINDS ME OF LAWNMOWER MAN) Read more “First MONDO 2000 Editorial (1989) Annotated (2017)”

William Gibson & Timothy Leary Discuss Neuromancer Game That Never Was (Audio)

 

cover photo by Morgan Russell

We were working on our first Mondo 2000 issue. It was going to be the cyberpunk theme issue and we’d gotten interviews with the major cyberpunk SF writers, except William Gibson. Gibson’s management wouldn’t put us in touch with him. And then we heard that he was coming to the Bay Area and we turned up the heat, but his press agent had him set up for interviews with major outlets only and we were nobody and it was just a brick wall. So somehow, publisher Queen Mu wound up on the phone with Timothy Leary complaining about this and Leary offered to let us transcribe a tape of him and Gibson in conversation about ideas for the game spinoff that would accompany the release of the film of Neuromancer all of this being planned then — back in 1989 (actually, plans began in ’86). Leary was going to lead the development of the game… at least conceptually. (Well, it was all conceptual, ultimately.) Read more “William Gibson & Timothy Leary Discuss Neuromancer Game That Never Was (Audio)”