Operation Mindfuck Was Too Successful

Sartre said hell is other people. Now, hell is other people’s tweets or posts.They just irritate the crap out of all of us. The feeling is mutual.”

R.U. Sirius & Douglas Rushkoff in converation

I’m inspired by comments here from Grant Morrison and from John Shirley to share this again. It was previously posted on Medium on May 21

Sartre said hell is other people. Now, hell is other people’s tweets or posts.They just irritate the crap out of all of us. The feeling is mutual.”

On April 5, I was on Douglas Rushkoff’s Team Human radio show. We agreed to get the interview transcribed for possible publication somewhere.

I’ve decided that rather than trying to edit a truncated version to pitch to more popular websites, I’m just going to keep it conversational and run it here. Maybe less people will see it, but that’s ok. I get to say what I want.

I’ve added to my own spew as I edited. We hope you enjoy.

DOUGLAS RUSHKOFF: I came in contact with your work for the first time at a psychedelics conference in Los Angeles. Albert Hoffman and Laura Huxley [Aldous Huxley’s wife] were there. Timothy was there, and I think Ram Das and Ralph Metzner. It was the original psychedelics crowd.

And there were a bunch of issues of your first magazine, High Frontiers. And to me it was like a calling card from the future.

I was in my early 20’s, and your magazine was an amalgamation of everything that I had been interested in yet had never seen connected before: cultural, scientific, biological, cosmic, spiritual, and pharmacological advances, all in one place. How did physics and math and drugs and music and culture and transgender and cultural alchemy all end up considered part of the same strand of cultural information? How did you come up with that?

R.U. SIRIUS: In a way, it just came together in my head. I assumed that there were other people out there like me. Sort of like what Paul Krassner said about starting The Realist at the start of the ’60s. He put it out to meet the other aliens…

So this was a new generation of aliens.

And to me, the generational aspect of it was important. And the cultural aspect of it was important. Because even though I was from a generation that had a lot of hippies and deadheads and so on, we were also the people who created the cultures of punk and new wave. I was in my mid-twenties when all that came along and it was a refreshing blast to my pot-soaked mind.

So I was adapted for a very speedy, hyper, futuristic mentality by that, as well as by scientific ideas and psychedelic ideas and so forth.

And by the time we were doing High Frontiers in the mid-80s, one could clearly see the so-called digital revolution coming on, and one could be fairly optimistic about it… actually, radically over-optimistic. (laughter) So all these things just felt like the makings of a truly contemporary magazine.

DOUGLAS RUSHKOFF: High Frontiers really ran the full gamut of hallucinatory experiences. It was a flag in the sand. Leary had said, “Find the others.” And this was saying to a new generation, “Yes, there are others. These are our experiences.”

But then, you turned it into Reality Hackers and eventually Mondo 2000. It became the voice of this 21st century post-television, designer-reality society.

R.U. SIRIUS: Yeah, the Jetsons on DMT, as Mark Dery snarkily labeled it. Read more “Operation Mindfuck Was Too Successful”

Magic Works: An Interview with Grant Morrision Part 1

Given the options, who wouldn’t prefer to be rampaging around in higher planes, interacting with eternal archetypes and pop culture gods?

Interview by Robert Anton Wilson biographer Prop Anon, and Laura Kang, February 2017 in Brooklyn NY

I first encountered Grant Morrison at the Disinfo.com conference of 2000, organized by Disinfo’s founder, media magician, Richard Metzger. As I walked upstairs from the basement hangout zone of NYC’s Hammerstein Ballroom, at the beginning of his now legendary lecture, I heard Morrison’s bone-chilling scream into the microphone, which reminded me of another Morrison, and thought “Who the fuck is this guy?’ He then announced that he was drunk and had just eaten some hash and it was about to kick it in, all with a thick Scottish accent. Such punk rock antics won the rapt attention of the wild crowd, myself included, and over the course of the next hour or so, he voiced all the countercultural excitement of the moment. During that cold February day in New York City, Morrison’s message was clear, Magick works, but you should not take his word for it, you have do it yourself to learn how it works. Read more “Magic Works: An Interview with Grant Morrision Part 1”

From “Freaks In The Machine: MONDO 2000 in 20th Century Tech Culture”

From the MONDO 2000 history book/memoir Freaks In The Machine: MONDO 2000 in 20th Century Tech Culture, yes, still in progress

by R.U. Sirius

Definition Of Vital Terms & Concepts (As Used In The Book)

DMT

The extremely powerful psychedelic drug DMT – Dimethyltryptamine — was a big part of the MONDO weltanschauung, subject to quite a bit of use and even more discussion. DMT is smoked and its effects last about 5-10 minutes. It is arguably the most powerful psychedelic experience, although that is not to be confused with deleriants. Deleriants such as Belladonna (Scopolamine) can take you even further from ordinary reality but the experience generally can’t be remembered and offers no insights or alterations to the imbiber. Read more “From “Freaks In The Machine: MONDO 2000 in 20th Century Tech Culture””

William Gibson & Timothy Leary Discuss Neuromancer Game That Never Was (Audio)

 

cover photo by Morgan Russell

We were working on our first Mondo 2000 issue. It was going to be the cyberpunk theme issue and we’d gotten interviews with the major cyberpunk SF writers, except William Gibson. Gibson’s management wouldn’t put us in touch with him. And then we heard that he was coming to the Bay Area and we turned up the heat, but his press agent had him set up for interviews with major outlets only and we were nobody and it was just a brick wall. So somehow, publisher Queen Mu wound up on the phone with Timothy Leary complaining about this and Leary offered to let us transcribe a tape of him and Gibson in conversation about ideas for the game spinoff that would accompany the release of the film of Neuromancer all of this being planned then — back in 1989 (actually, plans began in ’86). Leary was going to lead the development of the game… at least conceptually. (Well, it was all conceptual, ultimately.) Read more “William Gibson & Timothy Leary Discuss Neuromancer Game That Never Was (Audio)”