J.P. Barlow Remembers… US? Interview About MONDO 2000 (Reality Hackers, High Frontiers)

Stefan Z., Amelia Rose, J.P. Barlow, Morgan Russell

 

John Perry Barlow was interviewed for an oral history of MONDO 2000 several years ago. That version of a MONDO 2000 book has been displaced by something more essay/idea oriented (albeit with some memory mixed in) — and that leaves us free to use some of the interviews here on the website.

We did not, however, expect to be using the Barlow interview so soon. But now, with everybody remembering Barlow, we’re going with Barlow remembering us.

Some or all the persons and references herein may be unfamiliar but with a modicum of intuition and /or imagination, you should be able to get into the MONDOMania as J.P. Barlow recalls it.

 

Meeting Reality Hackers

I met Morgan Russell either at SIGGRAPH Boston or Macworld Boston (1989). But I didn’t really put it all together, I don’t believe, until I ran across Reality Hackers. R.U. Sirius was at a hackers party at the Exploratorium giving away copies of Reality Hackers and High Frontiers.

I just thought this was marvelous. I thought, this is exactly right because there had been this thing that had been gathering in my head, I thought, somewhat independently, about the relationship between consciousness in computing and psychedelics.

I knew about them and I was interested in them for a good long while before I discovered that they had this house that was kind of an artist collective — an atelier of some sort — that was gathering energy around this whole thing. And I was in fundamental agreement and even felt like part of their auto-conspiracy.

Coming to the MONDO house

I was almost certainly lured by Morgan. I thought that the house was a truly magical place. It was out of a Hermann Hesse novel, filled with these people the likes of which did not exist anywhere else. I felt like I kind of made them up. They were so perfectly aligned with something that I wanted to exist.

They were telling the story of something that was going to be a natural continuity of a thread that I’d been tracking ever since I became a teenage beatnik when I was thirteen.

I had been on that path in some form or fashion through LSD and hanging at Millbrook, and finding out that my official best friend was a member of the house band for the Acid Test and all these kinds of things through college and subsequently.

I was re-engaging with something that I had been out of the loop of. I mean, I’d gone off to Wyoming for seventeen years where I’d been a cattle rancher. And yeah, I’d been writing Grateful Dead songs on the side but I actually didn’t feel myself to be at the core of that movement or any kind of countercultural movement… and I very much felt like I was re-engaging what seemed to be my life’s work that night, meeting those guys and becoming part of whatever it was that you were up to.

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Excerpt from 3 Essays on Virtual Reality: Overlords, Civilization, and Escape

by Eliott Edge

 

It is worth pointing out that we have been making virtual realities for a very, very long time. That language, spoken language, is the original code for hacking virtual reality. When you sit the children down around the fire and begin to tell the old, old stories and pictures rise out of the flames—that is virtual reality

We live in a condensation of our imagination.”

Terence McKenna

An idea that tended to ride alongside this “VR is covertly equivalent to civilization” reading arrived through my years in psychedelic publishing and research. I picked up a line supposedly attributed to Timothy Leary, but popularized by Robert Anton Wilson—Reality Tunnels. A reality tunnel refers to the cultural virtual reality and the belief system that you acquire through socialization, conditioning, and exposure; the psychosocial orthodoxy that arrives thanks to everything from your local place of worship, to your language, to the shape of your home. You are what your neighborhoods make you. We become our scenery and our scenes. We become the local VR. Indeed, VR headset technology is designed to throw us into a reality tunnel in the exact same way that walking through a metropolitan street boggles our senses into a very particular worldview.

One of Wilson’s well-known remarks on the reality tunnel:

We’re all looking from the point of view of our own reality tunnels. And when we begin to realize that we’re all looking from the point of view of our own reality tunnels, we find that it is much easier to understand where other people are coming from. All the ones who don’t have the same reality tunnel as us do not seem ignorant, or deliberately perverse, or lying, or hypnotized by some mad ideology, they just have a different reality tunnel. And every reality tunnel might tell us something interesting about our world, if we’re willing to listen.

Wilson also observed: “‘reality’ is always plural and mutable.”

I think that culturally, once early humans started speaking and thinking in terms of an animal world and a spirit world, or distinguishing between a waking world and a dream world, we began to plant the seeds of the VR dialogue. VR then, is a way of discussing the multilayered shared fantasy called the human world.

Appreciating the worldview-generating effects of reality tunnels, civilization, language, culture, media, architecture, and seeing how they were all very much like VR, captured my imagination. Even the otherwise simple standing stones dotting the British countryside have VR-generating “magical” effects. They activate the imagination. It wasn’t long after that the observation came to mind: “There is likely no more singularly important consideration than the consideration of alternative worlds, illusory worlds, projected worlds, and manipulable worlds.” That is—there is likely no deeper issue, in philosophy or otherwise, than that of the possibility of more than one world or one worldview. For a worldview is merely a virtual reality. This is Plato and his Cave.

Yet another event that pushed me beyond the veil of hyperspace was the fateful arrival into my reality tunnel of Tom Campbell, a NASA, Department of Defense, Army Technical Intelligence nuclear physicist and consciousness researcher who I discovered around 2008. Campbell, who has a résumé longer than most people’s arm, published a model of the universe as a virtual reality simulation in 2007 called My Big TOE: A Trilogy Unifying Philosophy, Physics, and Metaphysics. In it he describes the universe as a simulation, and our consciousness as the nonphysical computer that “renders” the physical universe into existence via the act of what physicists call “measurement.” Campbell’s major follow up to his book was a paper published online in March 2017, in the International Journal of Quantum Foundations, called “On Testing the Simulation Hypothesis,” which also focused on the issue of measurement and “wave collapse.” After Campbell, I started reading other scientists who wrote about nature and computation, virtual reality worlds, simulated universes, digital mechanics, video game thought experiments, and observations in nature that we have historically branded with the moniker ‘spooky.’ I devoured Nick Bostrom, Edward Fredkin, Brian Whitworth, Seth Lloyd, David Chalmers, Sylvester James Gates, Roger Penrose, Paola Zizzi, Zohreh Davoudi, John A. Wheeler, and other mathematicians, scientists, and philosophers who were also absorbed in the issues of computation, simulation, and virtual worlds. Brian Whitworth may have summarized the longstanding problems in physics best when he wrote in his essay Simulating Space and Time:

VR theory is only on the table because objective reality theory doesn’t explain modern physics. In an objective reality time does not dilate, space doesn’t bend, objects don’t teleport and universes don’t pop into existence from nowhere. We would not doubt the world’s objective reality if only it behaved so physically, but it does not. Adjectives like “strange”, “spooky”  and “weird” apply, and common sense concepts like object, location, existence, time and space simply don’t work. The world of modern physics doesn’t behave at all as an objective reality should.

It became clear that virtual reality was not just a philosophical or cultural issue; it was a deeply scientific one as well.

After all, a universe popping into existence seemingly out of nowhere for apparently no reason—completely with freakishly fine-tuned physical laws, as well as with all the matter and energy that will ever exist simultaneously—makes a hell of a lot more sense once you think of a computer hitting GO.

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The Cyberpunk Issue — Pull Quotes from MONDO 2000 Issue #1 (1989)

A cyberspace experience might be a simulation of an entirely imaginary world as long as the space is physically lawful and self-consistent. Autodesk

 

Bush doesn’t want us to know whether he’s telling the truth of lying, but he wants us to be sure he’s not stoned while doing it. Robert Anton Wilson

 

McLuhan seemed to be giving permission for youth culture, rock & roll, and post-print libidinal tactility to finally, mercifully dismantle linear stuffed-shirt Western Civilization. Terence McKenna

 

Gibson has produced nothing less than the underlying myth, the core legend, of the next stage of human evolution. Timothy Leary

His females are shaman ladies, sophisticated wizards, playful, humorous, hip diviners. Timothy Leary

 

Burroughs found 50’s science fiction and used it like a rusty can opener on society’s jugular. William Gibson

McLuhan’s revenge. Media monsters . . . the worst street gang you ever ran into were, at the same time, intense conceptual artists William Gibson Read more “The Cyberpunk Issue — Pull Quotes from MONDO 2000 Issue #1 (1989)”

Pull Quotes from “Kids Do The Darnedest Drugs”: Issue #2 High Frontiers

Image by Lord Nose

I’m pretty sure we only printed 2,000 copies of High Frontiers #2 (1985) just like #1. But this time, we sold most of them. Ron Turner at Last Gasp was very excited by it. He was sure we would be sued by Disney because we had the three-eared Mickey Mouse holding the Central Intelligence Agency hit of blotter acid. And all that happened, according to Turner, was that someone from Disney went to a single popular magazine rack in L.A. and made them pull it from the shelf and hand them over. Odd. Not sure how that works. Maybe some of the workers at Mouschwitz just wanted some free copies.

Image by Lord Nose

Excerpt from Freaks in the Machine: MONDO 2000 in Late 20th Century Technoculture (in progress)

 

The hydrogen bomb (was) the flash of the first synapse of an etheric brain which is extended temporally as well as spatially. Robin Hoor Khuit

 

 

Everyone was looking at Ram Dass like he must be the Magus riding out of the north.  Peter Stafford

 

Learn how to control your own nervous system and the whole universe is yours; that’s the transmutation the alchemists were working for.  Robert Anton Wilson

 

 

There are about six different realities that Bell’s Theorem makes possible, none of them are ordinary. They’re all preposterous Nick Herbert

 

Joyce, Guernica, Auschwitz, lunar landings, nuclear weapons, psychedelic religion, and computer networking — markers on a path that may eventually carry us toward functional anarchy  Terence McKenna

 

 

When you take MDA and LSD simultaneously, you get a sort of matrix multiplication effect where you can observe yourself in all possible incarnations. Zarkov

 

 

[With the Brotherhood of Eternal Love] It was a religious zeal that life is better suited to being high.  Michael Hollingshead

 

 

Revolution and evolution, they’re both a process. A revolution never ends; or once a  revolution ends, it’s  probably a dictatorship  Paul Krassner

 

 

I realized that I was seeing “god central.” The central panel I saw was the control panel of the entire universe.  Zarkov

 

 

There was a giant punk goddess with a green mohawk and full body armor  screaming, “is it finally strong enough for you?” Terence McKenna

 

 

Magnificent extragalactic trisexual desires multiple sex with all creatures any time/any space. Non-smokers only. No weirdoes.  Amalgam X