HYPER-INTERACTIVITY TEARSHEET From “Freaks In The Machine: MONDO 2000 in the Tech Culture” High Frontiers 1988

Describe your earliest peak experience in 500 words or less. The best response, as determined by a panel of huffy curmudgeonly semioticists, urban folklorists, and idiopathologists, will be published in the next issue.

Magazines are supposed to learn more about their consumers for advertisers. We needed advertisers just like anybody else. But this tear-sheet from High Frontiers #4 (1988) was not at all normal. Some of it today might just look like cheap “hipster” appeal, but these semiotics were potent and friendly in the day. And some of these are genuinely amusing.  I believe many of the questions came from Morgan Russell. Also, from Queen Mu and R.U. Sirius and maybe some other folks. Answer Us! Read more “HYPER-INTERACTIVITY TEARSHEET From “Freaks In The Machine: MONDO 2000 in the Tech Culture” High Frontiers 1988″