Becoming “Reality Hackers”

 

His (Sterling’s) famous introduction for that book (Mirrorshades), describing what cyberpunk was doing in fiction — seemed to express precisely what a truly contemporary transmutational magazine should be about.

the transition from MONDO 2000 to Reality Hackers — excerpt from Freaks in the Machine MONDO 2000 in late 20th Century Technoculture (yes… still in progress)

R.U. Sirius

Some time in 1988, we made a rash decision. Despite High Frontiers relatively successful rise within the ‘zine scene (where 15,000 in sales was solid), we decided to change the name of the magazine itself to Reality Hackers.

It was my idea.

We’d been hipped to cyberpunk SF and I’d read Gibson’s Neuromancer and Sterling’s Mirrorshades collection. His famous introduction for that book, describing what cyberpunk was doing in fiction — seemed to express precisely what a truly contemporary transmutational magazine should be about.

Here are some parts of it: “The term, (cyberpunk) captures something crucial to the work of these writers, something crucial to the decade as a whole: a new kind of integration. The overlapping of worlds that were formerly separate: the realm of high tech, and the modern pop underground.

“This integration has become our decade’s crucial source of cultural energy. The work of the cyberpunks is paralleled throughout the Eighties pop culture: in rock video; in the hacker underground; in the jarring street tech of hip hop and scratch music; in the synthesizer rock of London and Tokyo. This phenomenon, this dynamic, has a global range; cyberpunk is its literary incarnation…

An unholy alliance of the technical world and the world of organized dissent — the underground world of pop culture, visionary fluidity, and street-level anarchy…

For the cyberpunks… technology is visceral. It is not the bottled genie of remote Big Science boffins; it is pervasive, utterly intimate. Not outside us, but next to us. Under our skin; often, inside our minds.

Certain central themes spring up repeatedly in cyberpunk. The theme of body invasion: prosthetic limbs, implanted circuitry, cosmetic surgery, genetic alteration. The even more powerful theme of mind invasion: brain-computer interfaces, artificial intelligence, neurochemistry — techniques radically redefining — the nature of humanity, the nature of the self. The Eighties are an era of reassessment, of integration, of hybridized influences, of old notions shaken loose and reinterpreted with a new sophistication.

Cyberpunk favors “crammed” loose: rapid, dizzying bursts of novel information, sensory overIoad that submerges the reader in the literary equivalent of the hard-rock “wall of sound.” Well, then… Read more “Becoming “Reality Hackers””

Mind Parasites & Screaming Memes – Reality Hackers #6 Aditorial

In 1989, Reality Hackers issue #6 ran this aditorial by Morgan Russell on the inside cover calling out “the others” to join us in mutating. The magazine had made a deal with a major distributor to publish 80,000 copies. For some reason, they wound up distributing largely to Piggly Wiggly’s in the deep south. We only sold a small fraction of them. Many months later, we came out as MONDO 2000. Most of our 20,000 copies sold out fast through small indie distributors. Yay!

 

by Morgan Russell

The Invention of Reality Hackers – A “Mutazine” (1988)

Something was starting to surface. Several small subcultures were drifting together, and some of these esoteric groupings included those who were creating the next economy. Clearly, we were positioned to become the magazine of a slow baking gestalt.

 

From Freaks In The Machine: MONDO 2000 in Late 20th Century Tech Culture

by R.U. Sirius

Some time in 1988, we made a rash decision. Despite High Frontiers relatively successful rise within the ‘zine scene (where 18,000 in sales was solid), we decided to change the name of the magazine itself to Reality Hackers.

It was my idea.

We’d been hipped to cyberpunk SF and I’d read Gibson’s Neuromancer and Sterling’s Mirrorshades collection. Sterling’s famous introduction for that book, describing what cyberpunk was doing in fiction — seemed to express precisely what a truly contemporary transmutational magazine should be about. Here are some parts of it:

“The term, (cyberpunk) captures something crucial to the work of these writers, something crucial to the decade as a whole: a new kind of integration. The overlapping of worlds that were formerly separate: the realm of high tech, and the modern pop underground.

“This integration has become our decade’s crucial source of cultural energy. The work of the cyberpunks is paralleled throughout the Eighties pop culture: in rock video; in the hacker underground; in the jarring street tech of hip hop and scratch music; in the synthesizer rock of London and Tokyo. This phenomenon, this dynamic, has a global range; cyberpunk is its literary incarnation…

An unholy alliance of the technical world and the world of organized dissent — the underground world of pop culture, visionary fluidity, and street-level anarchy…

For the cyberpunks… technology is visceral. It is not the bottled genie of remote Big Science boffins; it is pervasive, utterly intimate. Not outside us, but next to us. Under our skin; often, inside our minds.

Certain central themes spring up repeatedly in cyberpunk. The theme of body invasion: prosthetic limbs, implanted circuitry, cosmetic surgery, genetic alteration. The even more powerful theme of mind invasion: brain-computer interfaces, artificial intelligence, neurochemistry — techniques radically redefining — the nature of humanity, the nature of the self. Read more “The Invention of Reality Hackers – A “Mutazine” (1988)”

Fat Stream (Short Story)

by Rudy Rucker

Images supplied by Rudy Rucker

I’m Zak, and I hang with this highly charismatic woman, Zik. We have a streamer show out of San Francisco. It’s called ZikZak. I’m the eye, and Zik is the star. She’s a natural, people can’t stop looking at her. Gestures, voice, expressions, phrasing—she reels them in.

Me being the eye means I wear a helmet with eight outward-pointing cameras, also a pinhead selfie cam aimed at my face. Our stream’s users are interactively immersed, that is, we’re sending them so much data that they’re in a reality bubble containing Zik and me. They can move around in our virtual space, and they can look any direction they please. Ambient eyeball kicks. They imagine they’re with us, a member of our posse.

Since I’m the eye of our reality bubble, the patched-together image of my body is fubar. Our streamware filters out this degraded geometry and replaces it with a textured wire-frame model of me. We use my live selfie stream for the model’s face. Not that I’m anything special to look at. A skinny single guy in his thirties. Sadly yearning for love. Never the right woman, never the right time.

Zik is the one the users watch. My hi-def cameras lock onto her. She wears a couple of pinhead selfie cams as well, filling in any bits that my cams don’t cover. Most of the users hang close to Zik—some of them watch her from an inch away. Not that she sees them. Read more “Fat Stream (Short Story)”