High Tech High Life: William Gibson & Timothy Leary in Conversation (1989)

The story of Timothy Leary’s conversation with William Gibson is here.  This is most of the text as it was published in the first edition of MONDO 2000 magazine

TIMOTHY LEARY: If you could put Neuromancer into one sentence, how would you describe it?

WILLIAM GIBSON: What’s most important to me is that it’s about the present. It’s not really about an imagined future. It’s a way of trying to come to terms with the awe and terror inspired in me by the world in which we live. I’m anxious to know what they’ll make of it in Japan.

TRAPPED

WG: Oh, god. I’m starting to feel like Edgar Rice Burroughs or something. I mean, how did Edgar Rice Burroughs finally come to feel about Tarzan in his own heart, you know? He got real tired of it. Wound up living in Tarzana, California.

TL: You’ll end up living in a space colony called Neuromancer.

WG: That would be OK. I don’t think we’re going to have this kind of future. I think this book is so much nicer than what seems to be happening. I mean, this would be a cool place to visit. I wouldn’t mind going there.

TL: Where?

WG: To the Sprawl, to that future.

TL: Go up the well?

WG: Yeah. Go up the well and all of that. A lot of people think this is a bleak book but I think it’s optimistic.

TL: I do, too.

WG: I think it’s actually gonna be more boring. I think some kind of Falwellian future would probably be my idea of the worst thing that could happen.

TL: Yeah. That was a wonderful scene where you have those Christians who were gonna mug those girls in the subway.

WG: It’s not clear whether they’re going to mug them or just try to force some horrible pamphlet on them or something. Personally, I have a real phobia about guys like that coming up to me on the street . . .

TL: That’s a powerful scene! And you describe the girls as like hoofed animals wearing high heels.

WG: Yeah. The office girls of the Sprawl.

TL: Yeah, and they’re wearing vaginas, and — Oh, God! That’s a powerful scene.

WG: I like the idea of that subway. That’s the state-of- the-art subway. It goes from Atlanta to Boston, real fast. Read more “High Tech High Life: William Gibson & Timothy Leary in Conversation (1989)”

After the Technotopian Decade, Comes A Visitor. A Time Traveler

This essay was written for an exhibition by Marion Garrido at Art Centre La Casa Encendida in Madrid designed around the online adventures of “John Titor” — an alleged time traveler who lit up the web and conspiracy radio at the start of the 2000s. Keep in mind that this was written for a Spanish audience and some of the things I say about U.S. culture may seem a little obvious.

R.U. Sirius

On November 2, 2000 an obscure group called Time Travel Institute received a note on their website from someone calling himself TimeTravel_0. The person claimed to be a US military time traveler from 2036. He discussed some of the details of the time machine that had brought him.

This “arrival” remained obscure until January 27, 2001 when this (virtual) person showed up on the bbs of the Art Bell Show under the name John Titor, writing, “Greetings. I am a time traveler from the year 2036.” Titor claimed that he had been sent back in time by the US government to 1975 to grab an ancient IBM 5100 so that a legacy UNIX problem that was causing future trouble could finally be debugged.

 

On his way back to 2036, Titor had stopped off in 2000/2001 to visit with family. The alleged time traveler proceeded to entertain, inform and enrage Art Bell show users with details about the future and the time machine, which he described as “a stationary mass, temporal displacement unit manufactured by General Electric… powered by two top-spin, dual-positive singularities that produce a(n) … off-set Tipler sinusoid.” Titor provided images and descriptive specifications of said time machine.

Additionally, Titor warned of a US civil war in 2004 and a nuclear war in 2015 – with Russia and the US on the same side. He told that he was living in a future that was a mishmash of post-apocalyptic poverty — with people in survivalist mode, growing their own foods and fending for their own survival as individuals and in small groups — and pockets of advanced technology; advanced enough, for example, to build the Tippler time machine.

Titor remained on the Art Bell BBS for about four months, answering any and all questions about his life and his machine. He did not come on like a man with an important message from a more enlightened or chastened future civilization. He was casual. Titor seemed like a regular fellow who was just passing through and felt like chatting.

To understand what was being enacted then, it’s necessary to understand the US had just passed through the 1990s — and it’s necessary to understand that decade through the prism of two occurrences — Art Bell’s popular Coast to Coast late night radio show, and American technoculture in that time. Read more “After the Technotopian Decade, Comes A Visitor. A Time Traveler”

Becoming “Reality Hackers”

 

His (Sterling’s) famous introduction for that book (Mirrorshades), describing what cyberpunk was doing in fiction — seemed to express precisely what a truly contemporary transmutational magazine should be about.

the transition from MONDO 2000 to Reality Hackers — excerpt from Freaks in the Machine MONDO 2000 in late 20th Century Technoculture (yes… still in progress)

R.U. Sirius

Some time in 1988, we made a rash decision. Despite High Frontiers relatively successful rise within the ‘zine scene (where 15,000 in sales was solid), we decided to change the name of the magazine itself to Reality Hackers.

It was my idea.

We’d been hipped to cyberpunk SF and I’d read Gibson’s Neuromancer and Sterling’s Mirrorshades collection. His famous introduction for that book, describing what cyberpunk was doing in fiction — seemed to express precisely what a truly contemporary transmutational magazine should be about.

Here are some parts of it: “The term, (cyberpunk) captures something crucial to the work of these writers, something crucial to the decade as a whole: a new kind of integration. The overlapping of worlds that were formerly separate: the realm of high tech, and the modern pop underground.

“This integration has become our decade’s crucial source of cultural energy. The work of the cyberpunks is paralleled throughout the Eighties pop culture: in rock video; in the hacker underground; in the jarring street tech of hip hop and scratch music; in the synthesizer rock of London and Tokyo. This phenomenon, this dynamic, has a global range; cyberpunk is its literary incarnation…

An unholy alliance of the technical world and the world of organized dissent — the underground world of pop culture, visionary fluidity, and street-level anarchy…

For the cyberpunks… technology is visceral. It is not the bottled genie of remote Big Science boffins; it is pervasive, utterly intimate. Not outside us, but next to us. Under our skin; often, inside our minds.

Certain central themes spring up repeatedly in cyberpunk. The theme of body invasion: prosthetic limbs, implanted circuitry, cosmetic surgery, genetic alteration. The even more powerful theme of mind invasion: brain-computer interfaces, artificial intelligence, neurochemistry — techniques radically redefining — the nature of humanity, the nature of the self. The Eighties are an era of reassessment, of integration, of hybridized influences, of old notions shaken loose and reinterpreted with a new sophistication.

Cyberpunk favors “crammed” loose: rapid, dizzying bursts of novel information, sensory overIoad that submerges the reader in the literary equivalent of the hard-rock “wall of sound.” Well, then… Read more “Becoming “Reality Hackers””

The Cyberpunk Issue — Pull Quotes from MONDO 2000 Issue #1 (1989)

A cyberspace experience might be a simulation of an entirely imaginary world as long as the space is physically lawful and self-consistent. Autodesk

 

Bush doesn’t want us to know whether he’s telling the truth of lying, but he wants us to be sure he’s not stoned while doing it. Robert Anton Wilson

 

McLuhan seemed to be giving permission for youth culture, rock & roll, and post-print libidinal tactility to finally, mercifully dismantle linear stuffed-shirt Western Civilization. Terence McKenna

 

Gibson has produced nothing less than the underlying myth, the core legend, of the next stage of human evolution. Timothy Leary

His females are shaman ladies, sophisticated wizards, playful, humorous, hip diviners. Timothy Leary

 

Burroughs found 50’s science fiction and used it like a rusty can opener on society’s jugular. William Gibson

McLuhan’s revenge. Media monsters . . . the worst street gang you ever ran into were, at the same time, intense conceptual artists William Gibson Read more “The Cyberpunk Issue — Pull Quotes from MONDO 2000 Issue #1 (1989)”

The Invention of Reality Hackers – A “Mutazine” (1988)

Something was starting to surface. Several small subcultures were drifting together, and some of these esoteric groupings included those who were creating the next economy. Clearly, we were positioned to become the magazine of a slow baking gestalt.

 

From Freaks In The Machine: MONDO 2000 in Late 20th Century Tech Culture

by R.U. Sirius

Some time in 1988, we made a rash decision. Despite High Frontiers relatively successful rise within the ‘zine scene (where 18,000 in sales was solid), we decided to change the name of the magazine itself to Reality Hackers.

It was my idea.

We’d been hipped to cyberpunk SF and I’d read Gibson’s Neuromancer and Sterling’s Mirrorshades collection. Sterling’s famous introduction for that book, describing what cyberpunk was doing in fiction — seemed to express precisely what a truly contemporary transmutational magazine should be about. Here are some parts of it:

“The term, (cyberpunk) captures something crucial to the work of these writers, something crucial to the decade as a whole: a new kind of integration. The overlapping of worlds that were formerly separate: the realm of high tech, and the modern pop underground.

“This integration has become our decade’s crucial source of cultural energy. The work of the cyberpunks is paralleled throughout the Eighties pop culture: in rock video; in the hacker underground; in the jarring street tech of hip hop and scratch music; in the synthesizer rock of London and Tokyo. This phenomenon, this dynamic, has a global range; cyberpunk is its literary incarnation…

An unholy alliance of the technical world and the world of organized dissent — the underground world of pop culture, visionary fluidity, and street-level anarchy…

For the cyberpunks… technology is visceral. It is not the bottled genie of remote Big Science boffins; it is pervasive, utterly intimate. Not outside us, but next to us. Under our skin; often, inside our minds.

Certain central themes spring up repeatedly in cyberpunk. The theme of body invasion: prosthetic limbs, implanted circuitry, cosmetic surgery, genetic alteration. The even more powerful theme of mind invasion: brain-computer interfaces, artificial intelligence, neurochemistry — techniques radically redefining — the nature of humanity, the nature of the self. Read more “The Invention of Reality Hackers – A “Mutazine” (1988)”

Fat Stream (Short Story)

by Rudy Rucker

Images supplied by Rudy Rucker

I’m Zak, and I hang with this highly charismatic woman, Zik. We have a streamer show out of San Francisco. It’s called ZikZak. I’m the eye, and Zik is the star. She’s a natural, people can’t stop looking at her. Gestures, voice, expressions, phrasing—she reels them in.

Me being the eye means I wear a helmet with eight outward-pointing cameras, also a pinhead selfie cam aimed at my face. Our stream’s users are interactively immersed, that is, we’re sending them so much data that they’re in a reality bubble containing Zik and me. They can move around in our virtual space, and they can look any direction they please. Ambient eyeball kicks. They imagine they’re with us, a member of our posse.

Since I’m the eye of our reality bubble, the patched-together image of my body is fubar. Our streamware filters out this degraded geometry and replaces it with a textured wire-frame model of me. We use my live selfie stream for the model’s face. Not that I’m anything special to look at. A skinny single guy in his thirties. Sadly yearning for love. Never the right woman, never the right time.

Zik is the one the users watch. My hi-def cameras lock onto her. She wears a couple of pinhead selfie cams as well, filling in any bits that my cams don’t cover. Most of the users hang close to Zik—some of them watch her from an inch away. Not that she sees them. Read more “Fat Stream (Short Story)”

First MONDO 2000 Editorial (1989) Annotated (2017)


cover photo by Morgan Russell

MONDO 2000 is here to cover the leading edge in hyperculture. We’ll bring you the latest in human/technological interactive mutational forms as they happen. (COULD PROBABLY RERUN SOME TECH ARTICLES FROM MONDO 2000 MAGAZINE HERE SINCE MOST OF THE THINGS THAT WERE GONNA HAPPEN IN FIVE YEARS ARE STILL GONNA HAPPEN… IN 5 YEARS)

We’re talking Cyber-Chautauqua: bringing cyberculture to the people! Artificial awareness modules. (THE GREAT THING ABOUT 1989 IS THAT YOU COULD JUST SAY STUFF THAT SOUNDS COOL… BECAUSE NOBODY KNEW ANYTHING ABOUT ANY OF THIS SORT OF SHIT)  Visual music. Vidscan Magazines. (SOME PROJECT OF ALLAN LUNDELL & TAYLOR BARCROFT ANNOUNCED IN THIS FIRST MONDO ISSUE… IT DIDN’T MAKE IT TO ISSUE #2 … IT’S MEMORIALIZED IN DEAD MEDIA NOW  Brain-boosting technologies. (WELL, HOPE SPRINGS ETERNAL FOR THINGS LIKE TRANSCRANIAL MAGNETIC STIMULATION … I’D LIKE TO TRY IT!)…    William Gibson’s Cyberspace Matrix — fully realized! (SPEAKING OF BILL GIBSON, HIS ATTITUDE TOWARDS INTELLIGENCE INCREASE THROUGH DRUGS AND TECHNOLOGY IS THAT (PARAPHRASING) UNTIL HE SEES SOME IDIOT SUDDENLY WALKING AROUND BEING A GENIUS, HE’S NOT TOO INTERESTED… WHICH REMINDS ME OF LAWNMOWER MAN) Read more “First MONDO 2000 Editorial (1989) Annotated (2017)”

William Gibson & Timothy Leary Discuss Neuromancer Game That Never Was (Audio)

 

cover photo by Morgan Russell

We were working on our first Mondo 2000 issue. It was going to be the cyberpunk theme issue and we’d gotten interviews with the major cyberpunk SF writers, except William Gibson. Gibson’s management wouldn’t put us in touch with him. And then we heard that he was coming to the Bay Area and we turned up the heat, but his press agent had him set up for interviews with major outlets only and we were nobody and it was just a brick wall. So somehow, publisher Queen Mu wound up on the phone with Timothy Leary complaining about this and Leary offered to let us transcribe a tape of him and Gibson in conversation about ideas for the game spinoff that would accompany the release of the film of Neuromancer all of this being planned then — back in 1989 (actually, plans began in ’86). Leary was going to lead the development of the game… at least conceptually. (Well, it was all conceptual, ultimately.) Read more “William Gibson & Timothy Leary Discuss Neuromancer Game That Never Was (Audio)”